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Home | research | elearning | graphic design | avatar

avatar

Avatar (computing) From Wikipedia, the free encyclopedia An avatar (abbreviations include AV, ava, avie, avy, avi, avvie, avis, avies, avii, and avvy) is computer user's representation of himself or herself, whether in the form of a three-dimensional model used in computer games,[1] a two-dimensional icon (picture) used on Internet forums and other communities,[2][3] or a text construct found on early systems such as MUDs. The term "avatar" can also refer to the personality connected with the screen name, or handle, of an Internet user.

Stephen Downes List of Free or Open Source Applications for eLearning

Jane Hart's articles and list of free applications for eLearning.

More information at: http://www.downes.ca/cgi-bin/page.cgi?author=Jane%20Hart

click link |  Tags: avatar, collaboration online, community development, content development, database, delivery & distribution, elearning, graphic design, implementation, industry highlights and trends, instructional design, learning management system, marketing, news, production, project management, reproduction & packaging, resources, simulation & game theory, software

Open Source or Free Applications

A wide variety of free tools are available for eLearning!

click link |  Tags: avatar, collaboration online, community development, content development, database, delivery & distribution, elearning, graphic design, implementation, industry highlights and trends, instructional design, learning management system, news, production, project management, resources

Software Applications

Software Applications for eLearning!

click link |  Tags: avatar, collaboration online, community development, content development, database, delivery & distribution, elearning, graphic design, implementation, industry highlights and trends, instructional design, knowledge exchange, learning management system, production, project management, resources, simulation & game theory, software

Avatar

Here is an example of using an avatar.

http://www3.codebaby.com/demo/fountaintire/ 

click link |  Tags: avatar, elearning, graphic design, instructional design, simulation & game theory

Second Life is Emerging as a Powerful New Medium for Social Interactions

 

Second Life is emerging as a powerful new medium for social interactions of all sorts, from romance to making money. It may be the Internet's next big thing.

By Jessica Bennett and Malcolm Beith
Newsweek International
July 30, 2007 issue - It's 1 a.m., and the "Dublin" nightclub is packed. Women in trendy ball gowns and men in miniskirts dance to Bon Jovi. Simon Stevens spins his wheelchair across the room, then leaps up and starts dancing, a move he can execute only here in Second Life, a 3-D virtual world that Stevens roams on his PC screen, using an avatar—a graphic rendering of himself, liberated from his cerebral palsy. "I flourish in Second Life," says the 33-year-old, who heads a disability-consulting firm called Enable Enterprises, out of his home in England. "It's no game—it's a serious tool."

More information at:

http://www.msnbc.msn.com/id/19876812/site/newsweek/

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